Tuesday, November 28, 2023

Qua'd update



Time passes differently in different parts of Draeda.
The demon birds still protect the main land of awrpg when ships go close.
Future Draeda is locked to us.

Those we find are brought to Qua'd.
out in the west ocean at 1492 west.
ships enter the cloaked city.
even on the ocean sea creatures plague us .

We had contact with sea people but humans were too different and they stopped coming to the surface .  They still can be seen in the water.  Watching... 

People of Draeda fend for themselves.


there are now four towns in Qua'd.
odra claimed the first settlement.
they scavenged 9 ships and modified their engine to generate a cloak .

To the outside
The sea monsters still find their way past the cloak. We haven't figured out how 

deposits in the huts. A fungus is growing. 

Could be a connection to why the sea creatures get through.
Spells used to mask Qua'd:
Teleport (20/5)
Magically transports the caster to the location where they last cast the Marker spell. Note: teleport tokens can be used in place of the caster's own memory to contain the magical anchor created by a Marker spell ("/enchant teleport token"), and then used like the Teleport spell ("/use teleport token #1"). Enchanting and using tokens requires magic skill and mana (the user of the token is essentially casting Marker and Teleport, using the token as an ingredient of the spell), and tokens can only be used by the person who enchanted them.
Leap (30/2)
Causes the caster to leap high into the air.*
Transport (40/10)
Magically transports the caster
Spells of Conjuration
Cloud (30/8)
Creates a cloud of obscurement in the area around the caster.
Morph (90/20)
Allows the caster to change their outward appearance temporarily. Note that monsters may not attack one of their own...
/c morph : goblin
/c morph : shadow creature
/c morph : sah ripper
Oasis (25/5)
Causes a small magical water hole to appear by the caster.
In the story the source of  individual magic came from polishing gems into crystals then buying spells or finding boons. The magic of the Land itself came from the Gods but was never really explained. The Temple crystals were manifestations of their magic but not the source.
The Gods never met up that I know of, they were often in conflict with each other especially regarding Erebos.


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