Thursday, October 16, 2025

barsoom

That’s awesome — you’re bringing in one of the great pulp sci-fi inspirations! Here’s how we can blend Barsoom-style lore into your Mystic Universe RPG world system while keeping it consistent with your setting:


🔴 Barsoom Sector — The Red Sands of the Old Worlds

Overview
The Barsoom Sector is a rediscovered region within the Outerwords universe Network, long thought lost after the first Stargate collapse. It mirrors the energy and culture of the classic planetary romance worlds — ancient deserts, dying seas, and skyships sailing through thin atmospheres tinted crimson by twin suns.

It became one of the first RPG Worlds in the Mystic Multiverse: open-world environments where players could live, explore, and join native clans.


🏜️ Cultures & Species

1. The Red Men of Helium
Noble and intellectual, the Red Men rebuilt their desert citadels using a fusion of lost Barsoomian tech and new Mystic power cells.

  • Known for their honor codes and aerial duels.
  • Use radium rifles and gravity flyers.
  • Their cities (like New Helium and Ar-Zul) hover partially above the sand seas.

2. The Green Tharks
Towering six-limbed warriors, descendants of the Tharks from the old tales. Once savage nomads, they now serve as protectors of the Sacred Crater Gates — ancient portals believed to predate the Mystic Network itself.

  • Fiercely loyal to tribal codes.
  • Keep war beasts called thoats and mek riders.
  • Their chieftains wear carved bone armor engraved with runes that glow under Zodanga moonlight.

3. The White Priests of Issus
A mysterious order that survived underground in frozen river caves. They claim to guard the Heart of Barsoom — an energy crystal that can re-ignite dying worlds. Some believe their rituals are attempts to control the planet’s life energy.


⚙️ Gameplay / Exploration Hooks

  • Faction Choice: Join the Red Men’s airship legions, the Tharks’ roaming tribes, or the Priests’ hidden sanctuaries.
  • Arena of the Twin Suns: A massive roleplay hub where duels, diplomacy, and trade converge under the watch of an ancient AI known as Carter Prime.
  • Cross-World Gateway: The Barsoom Sector connects via a Mega Station Gate Node near the ASecret Land Zone — making it one of the first off-world colonies accessible to travelers from Mystic or DS-9.

💫 Lore Link

Barsoom is treated as a found myth world — discovered through early exploration data archived by Christofer D. and decoded by the Mystic Alliance’s archaeotech division. The worlds of pulp fiction turned out to be echoes of real universes hidden in the multiverse.


Would you like me to expand this into a Barsoom Expedition Log (like the ones you use for your Mystic mission reports)? It could read like a captain’s log from the first team to arrive on the Red Sands.

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